Story quests vary from fairly short episodic adventures to long chains of related adventures in which major events unfold in the galaxy around you as you play through them. As your fleet grows larger and your list of victories in combat longer, you will be offered more lucrative and challenging tasks. The game will generate missions for you that are generally within reach of your character’s reputation and your fleet’s capabilities. The generated missions include carrying special cargo, escorting merchants, ferrying passengers, and hunting down pirates. Quests come in two flavors: simple procedurally generated missions and story line missions. This is the sort of thing you see when visiting a planet in Endless Sky. ![]() Simple graphics and text are all you get here, but it is more than enough to convey a feeling for the planet and it’s culture. Inhabited systems have planets you can land on which takes you to a management screen where you can make trades, build ships, visit the bank, or see if there are any special missions in the starport. In combat, you will have to sort out how to fly effectively. For routine operations, you can let the computer land on planets, make jumps, and otherwise maneuver your ship for you. Movement is inertial so a burst of thrust will carry you indefinitely in one direction until you correct. When flying within the system, you can control your ship in real-time using directional arrows and other commands for combat, scanning, and the like. You begin the game with knowledge of only a small piece of the galaxy, as you explore and purchase maps you discover ever more worlds and civilizations. The network of conduits divides the known galaxy into various regions by way of various choke points so if you want to get to a planet you can’t always take a straight path. The galaxy represents a series of star systems connected by warp conduits through which ships can travel from one system to another. You will spend most of your time in one of four main activities: Completing Quests, Trading, Fighting, and managing your fleet of ships. The graphics are top-down 2D and the pace of gameplay is leisurely except when engaging in combat. That said, while the game is perhaps unfinished, it is none the less very playable with minimal bugs and a good deal of content to explore and play with. As of this writing, it is still in beta at version 0.91. Open-source GamingĮndless Sky is an open-source game, and as such is free to play. From here you will wander the galaxy completing quests, trading, and battling among the stars. restart the game and test the new configuration.Endless Sky is a game of space exploration, adventure, trading, and combat created and maintained by Michael Zahniser. You begin your game in one of three starter ships, a humble but practical shuttle, a slow and vulnerable freighter, or the smallest available combat ship. copy D:\ships over the original in the game data directory (you may want to save the original, just in case) run Ships2 Macro: it will compile the table on drive D:\ in ships.txt ![]() tweak the table of parameters and descriptions run Ship1 Macro (click the buton or open the macro editor and chech it out first, your choice) delete previous text in Tabel_ships and Destinatie_ships tabs Upon copying you'll be asked about format. open ships.txt in Notepad++ and copy it's contents into the sheet Sursa_ships below (the light blue tab). identify the game "data" directory and ships.txt in it install Notepad++ if you dont have it and check that word wrap is disabled. This will enable the 2 macros in this file to run. enable macros in Libre Office (Tools > Options >Security > Macro Security > LOW). ![]() install Libre Office ( a free alternative to Microsoft Office). So, if you want to try your hand (and mind) in thinking a better equilibrium for a not so simple Endless Sky, you might find useful this tool. After playing some 50+ hours Endless Sky, this little completely free gem of a game, I felt the need to tweak some ships, to make them more ponderous or formidable or under-powered.Įasily done, individually, with all the guides available, but I wanted to be able to modify the rest of the ships/systems/weapons according to my concept of how they should behave, without parsing a zillion lines of txt in ships.txt, weapons.txt and so on in the game's data folder.Įnter Tweak-a-Ship, 2 macro's embedded in the file that extract the information from ship.txt and put it in a table, for easy editing, and then puts it back in txt format
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